//==============================================================================
// Forest Wolf_anim.txt
//==============================================================================

//==============================================================================
Anim Idle
{
	SetSelector
	{
		VariationLogic
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_IdleA
				ReplaceTexture Animal Wolf Map/Forest Wolf Black
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_IdleA
				ReplaceTexture Animal Wolf Map/Forest Wolf Brown
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_IdleA
				ReplaceTexture Animal Wolf Map/Forest Wolf Orange
			}
		}
	}
}

//==============================================================================
Anim Walk
{
	SetSelector
	{
		VariationLogic
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_RunA
				ReplaceTexture Animal Wolf Map/Forest Wolf Black
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true	
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_RunA
				ReplaceTexture Animal Wolf Map/Forest Wolf Brown
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true	
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_RunA
				ReplaceTexture Animal Wolf Map/Forest Wolf Orange
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true	
			}
		}
	}
}

//==============================================================================
Anim Attack
{
	SetSelector
	{
		VariationLogic
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_AttackA
				ReplaceTexture Animal Wolf Map/Forest Wolf Black
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.65 true	
				Tag GenericSound 0.40 true	
				//-- end auto generated section
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_AttackA
				ReplaceTexture Animal Wolf Map/Forest Wolf Brown
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.65 true	
				Tag GenericSound 0.40 true	
				//-- end auto generated section
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_AttackA
				ReplaceTexture Animal Wolf Map/Forest Wolf Orange
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.65 true	
				Tag GenericSound 0.40 true	
				//-- end auto generated section
			}
		}
	}
}

//==============================================================================
Anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			Set HotSpot
			{
				Version
				{
					Visual Animal Wolf_BoredA
					ReplaceTexture Animal Wolf Map/Forest Wolf Black
				}
				Version
				{
					Visual Animal Wolf_BoredB
					ReplaceTexture Animal Wolf Map/Forest Wolf Black
				}
			}
			Set HotSpot
			{
				Version
				{
					Visual Animal Wolf_BoredA
					ReplaceTexture Animal Wolf Map/Forest Wolf Brown
				}
				Version
				{
					Visual Animal Wolf_BoredB
					ReplaceTexture Animal Wolf Map/Forest Wolf Brown
				}
			}
			Set HotSpot
			{
				Version
				{
					Visual Animal Wolf_BoredA
					ReplaceTexture Animal Wolf Map/Forest Wolf Orange
				}
				Version
				{
					Visual Animal Wolf_BoredB
					ReplaceTexture Animal Wolf Map/Forest Wolf Orange
				}
			}
		}
	}
}

//==============================================================================
Anim Death
{
	SetSelector
	{
		VariationLogic
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_DeathA
				ReplaceTexture Animal Wolf Map/Forest Wolf Black
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_DeathA
				ReplaceTexture Animal Wolf Map/Forest Wolf Brown
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_DeathA
				ReplaceTexture Animal Wolf Map/Forest Wolf Orange
			}
		}
	}
}

//==============================================================================
Anim Flail
{
	SetSelector
	{
		VariationLogic
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_FlailA
				ReplaceTexture Animal Wolf Map/Forest Wolf Black
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_FlailA
				ReplaceTexture Animal Wolf Map/Forest Wolf Brown
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Animal Wolf_FlailA
				ReplaceTexture Animal Wolf Map/Forest Wolf Orange
			}
		}
	}
}

//==============================================================================
Anim Cinematic
{
	SetSelector
	{
		Set HotSpot
		{
			name Wolf_howl
			Version
			{
				Visual Animal Wolf_BoredB
			}
		}
	}
}	